AI Insights · Timothy · January 2022
Top 5 io Games on Android in Czech Republic Q4 2021
Discover the performance trends of the top 5 io games on the Android platform in the Czech Republic during Q4 2021, with insights from Sensor Tower.
The fourth quarter of 2021 saw notable performance trends for the top 5 io games on the Android platform in the Czech Republic. The data, provided by Sensor Tower, highlights weekly downloads, revenue, and active user metrics for these popular games.
Snake.io - Fun Snake .io Games
Published by Kooapps Games, this game saw varied weekly downloads, starting at approximately 1.9K in late September and peaking at around 4K in the last week of December. The weekly revenue fluctuated slightly, with a high of $8 in mid-October. Active user numbers showed a steady increase, reaching nearly 22K by the end of December.
State.io — Conquer the World
CASUAL AZUR GAMES' offering experienced a decline in weekly downloads from about 3K in late September to a low of 1.4K in early December, before bouncing back to around 2.7K at the end of December. The game's weekly revenue peaked at $16 in late September but saw no revenue in the latter part of the quarter. Active users dropped from 10.6K to 6.6K in early December, recovering to around 9.3K by the end of the quarter.
Harvest.io – 3D Farming Arcade
Another title from CASUAL AZUR GAMES, this game showed a steady increase in weekly downloads, starting at around 900 in early October and peaking at 3.7K in the last week of December. Weekly revenue saw minor fluctuations, peaking at $10 in late September. Active user counts followed a similar upward trend, reaching approximately 16.6K by the end of December.
slither.io
Lowtech Studios' game maintained a consistent download rate, starting at about 1.5K in late September and peaking at around 2.7K in mid-December. The game saw minimal weekly revenue, with a peak of $6 in early November. Active users increased steadily, reaching nearly 24K by the end of December.
Paper.io 2
Published by VOODOO, this game experienced fluctuating weekly downloads, peaking at around 3.1K in late November. The weekly revenue varied slightly, with a high of $14 in mid-October. Active users showed an overall increase, reaching about 11.1K by the end of November before settling at around 9.7K in late December.
For more detailed insights and data, visit Sensor Tower.